Arknights: Endfield F2P Gacha Report – How Many Pulls You Really Get Early

2025-12-27

As Arknights: Endfield approaches launch, the gacha system has become one of the most debated topics. Some players claim it is generous, while others say the pity is too expensive for free-to-play users.

Instead of guessing, this article summarizes a realistic early-game experience from a casual player (low-spender / near-F2P) and focuses on three things: how many pulls you can actually get early, how pity works, and why rerolling may not be the best strategy for most players.


1) Test Background: A “Realistic Casual” Player Profile

The data here comes from a casual player during early test days. This is not a whale or a min-max scenario. The player:

  • Used a monthly pass (light spender), but did not buy paid bundles
  • Did not fully clear side quests, treasure chests, or optional farming routes
  • Did not reroll aggressively or optimize every resource source

In other words: this is closer to what an average player will experience than “perfect optimization.”

2) How Many Free Pulls Do You Get Early?

Based on early progression rewards, login bonuses, and system mail, the player could collect roughly 116–118 pulls near the start—without buying packs.

Source Estimated Pulls Notes
System mail rewards ~20 Launch / server mail rewards
Pre-registration bonuses ~13 Depends on global milestones
Main story progression ~40 Beginner/story reward track
Level-up rewards (to Lv.30) ~40 Requires basic leveling (not hard)
Login rewards 3–5 New player login event

3) Can You Save Pulls Without Grinding?

In a low-effort playstyle (no side quest clearing, no chest farming), the player still accumulated roughly 30 pulls in about 5 days. That averages around ~6 pulls per day in this early period.

Key Takeaway

Early-game rewards are front-loaded. Even casual players can build a meaningful pull stash without “no-lifing” the game—especially if they focus on story and beginner tracks.

4) Pity Mechanics and Why the Debate Exists

Community discussions around the Endfield gacha usually focus on the “worst-case” path: needing the full guarantee for a featured unit. The commonly reported framework includes:

  • A low base 6★ rate
  • Soft pity that begins later into the pull cycle
  • A featured unit that may be 50/50 before full guarantee
  • A full featured guarantee at a higher pull count (banner-specific)

At the same time, many players report that getting a 6★ in the 20–40 pull range feels common in practice, even though the exact boosted odds are not always clearly published. This is why the community experience feels divided: some players hit early luck and call it generous, while others evaluate only the full guarantee cost.

For a clearer breakdown and a decision flow, see: Gacha System Quick Reference.

5) One Underrated Point: Weapons Often Come with Character Pulls

A detail that many discussions ignore is weapon pressure. In Endfield, character pulls can also provide weapon value, which reduces the need to separately chase weapons early on. For casual and F2P players, this can make early progression feel smoother than expected.

6) So… Is Endfield Gacha F2P-Friendly?

With realistic expectations, the answer is: yes, it can be playable for F2P and low-spenders—but planning matters. The game appears to reward consistency and long-term progression more than impulse banner chasing.

  • If you only chase one banner at a time, your odds and resources are manageable.
  • If you expect to guarantee multiple featured units in one cycle, it will feel harsh.
  • If you focus on building one strong core team early, the game becomes smoother.

7) Reroll vs Stable Start: The Practical Conclusion

Rerolling can work, but it costs time—and early pulls may still not be enough to reliably secure a specific featured 6★. For many players, a more stable approach is either saving toward guarantees or starting with a prepared setup.

If you want a smoother, more predictable start, browse: Arknights: Endfield starter and featured accounts.

Related Guides

Disclosure: This article is based on early test experience and community-reported mechanics. Final release rewards, rates, and policies may change. Always refer to official announcements for the latest details.